Malevolence Reborn

The FIRST Night!
In which we create our campaign

We discussed the type and scale of campaign we want. We would like to fold some aspects of Burning Wheel and FATE and Savage Worlds into our game making it more free flowing and giving the Players a more control over the setting/NPCs/encounters.

Characters:
starting level will be fifth

jeff… noble savage guide; druid/barbarian
chuck….zealot cleric
eric…..rogue/spy
doug…..pirate on a ship; fighter
neal…..rogue/fighter
Todd…..wizard

Location: Mwangi Expanse, Inner Sea region of Golarion

General Plot: looking for the avatar of an evil god… prophecy says it is/will be (?) born in the Jungle of the Expanse.

View
Game 01

The party is on a boat owned by the family of and captained by Ausk. The ship has been chartered by Chuck’s Cleric’s Order to transport Chuck to Bloodcove. At Bloodcove, he is to report to the Order’s resident Abbot and check on the Prophet… for whom Chuck was one an Amansuetic Scribe.

During the voyage, Erewhon, an escaped slave and druid, spoke secretly with a dolphin who warned him of an approaching storm. The Captain tried to pilot around the storm which tracked along every evasive maneuver attempted. Suddenly, small water elementals apparently commanded by a larger elemental attacked the ship. The crew repelled the attackers and the storm dissipated.

At Bloodcove, the Party tagged along with Chuck to the Monastery where they met the Prophet attended by a lovely young Scribe. Acting true to his nature, Todd attempted to seduce the young woman. He was doing well when the Prophet intervened. Finally speaking to the Abbot, the party was informed about the Prophet’s history (which Chuck knew) and that the evil the Prophet had attempted to track was returning.

The maps and journals belonging to the Prophet were stored in the catacombs…. but the Abbot had lost the keys to bypass the traps. Chuck volunteered to retrieve them and no one else stepped up to help. It took him a couple hours and several singed robes, but he returned with all the papers.

While the party was pouring over the maps, Ausk helped himself to the alms box located near the entrance of the temple.

View
Game 02
Church Picnic

The party’s Druid guide was MIA… probably communing with nature… so the group was hanging about the city. Our faithful halfling Cleric decided to run a church picnic to boost morale and inspire the masses. While planning, some of the other decided to do their own thing. While walking through Bloodcove, Taelyn discovered he was being followed. Laying a trap, he was instead confronted with others of his order carrying a message. He was ordered to kill the up start Evil arising in the M’wangi… or never return home.

Vladus went to an explorer’s club to get some information. He struck up a conversation with Lord Bunther and gained some valuable information about the M’wangi. He also learned that the various lords of the club “competed” against one another to see who could map more of the swamp than each any other. The current leader atop the board is Lord General Timus, formerly of the Chelaxian Empire.

At the picnic that night, the festivities are in full swing. Everyone is having a fine time. Ausk had a nice little operation going beating up on the locals. He even made a friend in one Camdon… a local sailor. A touchy situation arose when some enterprising “ladies” showed up. Chuck managed to coral them and handled the situation well.

During the late evening, the picnic was suddenly attacked by a large contingent of goblins headed by a wolf rider. During the battle, the Erewhon showed up flying over the fracas and rained fiery death from above. The party managed the attack easily and the picnic went on… with fewer children and more adults… and beer.

View
August 28, 2011

OK… since my last post, the group has gone into the jungle. They started on a ship and then explored the area around a small marker obelisk. That led them to the Talking Gorillas. After leaving them, the group was saddled with a smart ass kid but also a direction to head… toward the White City.

At the beginning of the night, the group was over looking the city. Much of the used buildings were simply hacked out of the jungle that surrounded a central complex consisting of a step pyramid and several out buildings. Taelyn (Neal), Eric and James decided to head into the city and scout around a bit. Eric disguised himself as the boy, Kierin, while Neal posed as the “rescuer.”

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.